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Showing posts with label ogres. Show all posts
Showing posts with label ogres. Show all posts

Sunday, June 18, 2023

Gudvanger's Monster #13 - The Pegasus - WIP

Fifth new member of the Crypt Horror unit. This one went through numerous revisions before becoming what he is right now.

First, that was supposed to be a mockery of a vampire, with wings, a Vargheist head and claws. Then I noticed that I don't have any good clawed hands to use, so I gave him hoofs on the hands. Then it was mismatched either way, so I used horse heads, because I had some of them laying around. The wings were supposed to have some tattered membranes, but it wasn't looking very good, so I got rid of them. In the end, he turned into a mockery of a pegasus, rather than a vampire, which is also quite cool.

Sunday, June 11, 2023

Gudvanger's Monster #12 - The Arm Horror - WIP

Undead stitched monsters are still going strong, here I am with more conversions.

In the original unit, there was one that I called a "head horror", covered with way too many heads. This one is continuing the theme, being an "arm horror". I gathered a lot of Crypt Ghoul arms and some extra chonky Cygor fingers to create this busy-looking creature. Simple and fun.

Sunday, June 4, 2023

Gudvanger's Monster #11 - The Cannonman - WIP

Third one for the expansion of my ogre-ish Crypt Horrors. After the Skullman and the Moleman, it's time for the Cannonman.

I managed to secure some Leadbelchers and I always wanted to use one of them for this project - with some tentacles writhing inside, it's a close combat creature after all. The results are rather messy, but that is often the case with my minis, isn't it? The head was a spontaneous decision here, I wanted a tiny head on a tall neck, but during the sculpting I noticed that a whole body could fit there - so I added an extra arm there. Well, when their mad creator is stitching them together, he doesn't really have to keep the standard humanoid anatomy, anything goes.

Sunday, May 28, 2023

Gudvanger's Monster #10 - The Moleman - WIP

Continuing with the unit from last week, I'm still in the build mode.

Lots of sculpting on this one! I wanted to create a mole-man of sorts, with giant, thick arms and hands, tiny head and using the Vargheist hairy back. Here you can also see my new approach to stitches - while in the olden days I just rolled a greenstuff 'thread' and cut it into small segments to be used as stitches, this time I'm using a brass/copper rod that's bent and cut. There is lot less of those stiches that way, but they are way more substantial and 3d. Hopefully a mix of two approaches will look ok in the finished unit.

Sunday, May 21, 2023

Gudvanger's Monster #9 - The Skullman - WIP

Converting an Ogre Bull last week reminded me of a project that I wanted to start years ago - to expand on my 8 Crypt Horrors, which were all converted from ogres back in 2014. Since then the concept for my undead army evolved and I also could afford bigger units. Since I'm in the mood for converting, I'll try moving this project in the right direction, we'll see how many I'll be able to do! My skills also got better since then, so it will be a lot of fun to revisit the unit that taught me how to convert.

First guy here is based on an idea I had in 2014, lots of bones and that wicked Irongut sickle. Adding a skull instead of a normal head was a spontaneous decision and a one that I really like, one can clearly see it's an undead monstrosity and not just a Nurgle one.

Sunday, May 14, 2023

Men-at-arms filler - Tarrare - WIP

Second filler for my ramshackle Bretonnian Men-at-arms unit. This time, it's an ogre!

I love ogre bulls as basis for conversions, they are like a blank canvas to try all sorts of stuff. An extra one was laying around, so it was a no brainer to incorporate him in the unit. I think of him as an ogre baby that was left in the countryside to be adopted by peasants and raised as an abnormally large and hungry child. That's why he has no gutplate and uses only Bretonnian equipment. This was also a perfect excuse to use that hanging cow from the giant set - brings out the agrarian theme of the unit even more!

Sunday, August 28, 2022

FKB XCVI: Size Matters - Brutogg Corpse-eater WIP

Just like last month I hosted that little game of trying to model something to a given topic, here I am participating. The topic given by Bahior was "Size does matter" - which fit perfectly with an idea I had in mind.

I actually got Cursed City when it was originally released, one of the last reasonably priced boxes... and then it stood on top of a shelf for a year. Here I am trying to kickstart it somehow.

You see, I really love the style of the minis for this game and I'll be using most minis as they are, but an ogre without a big belly and a gut-plate? I can't stand that, size indeed does matter here! I did some conversions to put some meat on those bones and make Brutogg into a chubbier chap. HERE is the original for comparison. I have some other similar small changes planned and after that I can start tackling this monster of a boardgame.