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Sunday, June 19, 2022

Knight of the Realm #08

Return to the knights for a bit. I am very busy at home right now and I wasn't able to prepare anything more fancy. The painting on this one is also rather simple.

Still, this knight is rather unique, because I had only one of those antlered helmets when I was assembling them. Naturally, this also meant that he had to have a fitting heraldry. Besides, he sports probably the blackest color scheme out of the whole bunch - with some slight color to break it up a bit - and I already have a completely monochrome knight anyway.

Sunday, June 12, 2022

Blood Bowl Chaos Chosen - Boshoi Siblings - the Uncleft

So, Bretonnians turned out rather repetitive, so I did a quick change of pace and returned to my weird Chaos Team, The Lost & Damned.

I already painted the Beastmen, they were the last before the hiatus and they are all a dark and twisted take on both Chaos and Blood Bowl. Now it was time for the Blockers, or Champions as I call them - really useful players that command the lesser creatures around them. Here are the Boshoi siblings, a conjoined monstrosity with the bigger half stoping and chomping all around the pitch (talking too) and the smaller half handling the ball and being the brains of the operation.

This guy was painted the most already and was overall pretty simple, so I chose him first. All the general design ideas about them are in the WIP post to be found HERE. Painting was a joy, I like flesh and there wasn't many differen textures involved. In the end, they turned out almost exactly as I envisioned - I didn't plan for dark teeth, that just happened because of the basecoat and I loved it.


Should the Lost & Damned rely only on their chaotic and unruly beastmen, they could just as well go back to the maelstrom from where they crawled out. The true stars, who carry the team on their shoulders, are the four Champions - the rest of the players are just lowly retinues to them. One, or rather two of them are the Boshoi siblings - a conjoined monstrosity, sharing one body with two eyes, two functional hands, two legs, and one mouth. They work and play as one, a terrifying charger out of your darkest dreams. Contrary to what one may think, they actually enjoy their life, more together than anyone else in the world. Boshoi receive every one of their mutations with fervor and make sure to make a great spectacle for the gods out of everything they do.

Sunday, June 5, 2022

Sir de Treviers, the Questing Knight

I was a whole week away and the previous one was very work-intensive, I wasn't able to prepare something new - so here I come with another knight painted in the bygone ages, the musician for my Questing Knights. He's part of the same unit as the champion shown previously.

I still wonder why did I put myself through 2 yellow dudes in the same unit at the same time, but perhaps me-from-the-past was just a little more insane. Other than that, it was a rather pleasant project - questing knights are terrific sculpts and all the details really do wonders.


Some questing knights want to prove themselves as soon as possible, while others take their time. Treviers is definitely of the second category - he started as a rather young lad, and now, a man in his prime, he's still not anywhere closer to the goal than he was years ago. Unlike Sir Chiegane, he doesn't really make it longer on purpose, he just enjoys his life a little too much to focus on the Quest itself. Helping people along the way, fighting beasts, writing and performing songs about his deeds, and seducing all the lonely ladies left by their husbands. He's in no hurry to serve under a lord and be bound to a small piece of land. His compatriots warn him that death may find him earlier than the Grail, but he isn't particularly bothered by it. Better and worse than him have already fallen before tasting from the Grail, so he's content leaving his fate to the Lady's plan.

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